Main array is the one you already have a pointer to: There seems to be two different versions of item array in game. I didn't check his table, so maybe his version wokrs in hangar too. The script successfully accesses items both in hangar and factory menu. Thus you can easily find needed address(es) and either do a script or pointer version.Īll Equipment Slots (Populate Values / Unlock)ĭifference with the table by Mezspirit is that i use a different address to inject. When the skill is not buyable it is byte:2, otherwise its byte:0. So, here are some guidelines, just in case my table does not work in other versions. I'm not sure if game version 1.0.0 is still actual, as i don't have access to newer one. And id-wise they come one after the other, as you noticed as well. Yeah i suppose maybe it's because of language, but there might be other factor, since for me sometimes they are increased by one for some reason.įor signed weapons i mean F/L/S versions, you might have noticed that weapon with that letter before the name have slightly different values. Gonna try/experiment more on this, but it is weird that the Id's are off by a large amount, is it because of the language or something Upon checking, it seems that the ID's on the pointer version for the shoulder weapons seems to be just off by like 6, and does seem consistent, I'm assuming this is what you meant by signed weapons? F/S/L versions are always in the same order, at least for me, and the ids are relatively stable. There is little we can do without you acquiring a copy of that weapon in the main game you can only get Dainsleif once however if RNG is in your favor going through billions of Exploration runs will let you net either Arondight or Dainsleif in those gargoyle rooms use that instead hopefully you have unlocked the secret shop so you can exchange Dainsleif for a Arondight and vice versa address for swords, guns and shoulder weapons).Īt the very least though based on this experiment it seems all of them are shoulder weapons, it's just that I was hoping the address jump is consistent, but here it's not as moving forward the next usable address is +10, while the next usable address moving backwards is -22 Overall, I'm scratching my head on trying to find a pattern on what addresses to use, but in the first place, I don't even know what specific address I need to look for a specific item(e.g. Likewise, going backwards, the next usable address is 0000000000025F82, which produces OAW-FA03 Jagflugel. Unfortunately the order seems to be messed up, cause the next item that is usable after 0000000000025F98 is 0000000000025FA2(it renders SAW-HM33 Wrath of God), which is a big leap from the original SAW-AM09 Pandora's Box. Infinite health is not my area of competence. I downloaded the table but where are the infinite health and download values? I only want those.ĭownload values i have no idea wdym. Might be slightly different depending if the ids in the table work for you. You probably haven't watched the video at all. Once you have found the correct address, with the said procedure, you can turn a weapon into another. The weapon is locked out to me unless I can find it in the Exploration mission. I can't get the Dainsleif and I don't have it. What I meant was changing the weapon ID from let's say a Noble Pride sword to the Dainsleif sword. If not, but you remember having dropped a weapon with a slot right before or after you can do the same but you have to navigate a bit in the memory region. If the weapon has a slot you can search by slot. I screwed up my save trying to get a multi-socketed Dainslef, and I can't get the weapon anymore because I forgot to turn off auto-save.
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